e-Skills Drill - Times Tables
Assessment and learning at the same time
[
Product Reviews]

| Features | Ages | Evaluation | How to Use | Benefits | Case Study |

Emulates the daily/weekly classroom practice of one to one testing without any paperwork or administration. 48 modules with unlimited worksheets, unlimited questions mapped to the curriculum and identified by level descriptors. Questions marked, individual and class progress reports show scores and time taken. The software has been designed to take the students through from Year 1 TO Year 6.

Feature:

Forty eight modules supported by four progressive methods
- Picture counting
- Multiple choice
- Random Times-tables
- Grouped Times-tables

Each of these four methods is supported by three tested formats:

Ordered Times Tables: Times tables are presented in an ordered format, allowing practise of tables in an ordered way. Unlimited worksheets ensure that the times-table can be tested and tested over and over again.
Random Times Tables: A fresh set of unlimited Random Times-tables worksheets with random questions are are presented. This allows the child to build on speed and accuracy.
Inverse Times Tables: Inverse operations ensures that the student can secures the multiplication skills and move further by developing fluency with inverse operations.When the student is able to manage this with accuracy and speed the benefits are visible during problem solving or Mental Arithmetic.
The Multiple Choice: builds speed and accuracy through quick responses. Children who have secured the earlier modules competently are working as quick as lightning to gain speed! The sub modules are presented in both ordered and random format. The Selected Times Tables module, gives the teacher the flexibility to teach and assess the Times-Tables in groups of Times -Tables. For example the 5 and 10 times Table or 0, 1 and 2 Times Tables etc. The sub modules are presented in ordered, random and inverse operations.

Reporting:
Individual Progress Reports:
- Bar charts: Score and Time Takes for each module.
Class Progress Reports:
- Class score
- Curriculum level descriptions for each module

Incentive Certificates:
- On completeion of each module: Gold, Silver Bronze certificate
- Certificate of excellence on gaining Gold in all the sub-modules

Description:

The software introduces the novice to Times Table through the Picture Module. Using Counting objects, children secure number counting patterns. As they progress they are quickly entering number patterns accurately and within the shortest possible time.

Age Range: 6-11. Ideal for KS1 and KS2

Evaluation Copy

Try before you buy. Ask for an evaluation copy or for a numeracy consultant to visit your school. Call our Hotline: 0203-113-2066 or e-mail to JellyJames

How to use this software?

If you are currently testing each student on their times-tables everyday or once a week, then this software will make this activity redundant! Each student can be tested everyday, but without you having to sit and listen to the student chant tables.

At set regular times, students use the software and practise their skills and the monitoring and recording of their progress is recorded electronically.

You teach the concepts that support a particular times-table collectively to the class. Use the White-board to engage the students collectively and then set individual targets. Set a time for each student to have one-three attempts on a particular times-table. When the student has completed the task, he/she will know immediately if the teachers expectations have been met by viewing the bar graph.

At the end of the day, you can view the "All-Users" report and you will immediately see the names and scores of each student. You do not need to sort the data, the software does that for you. You can view the scores by firstname/surname or in ascending order or descending order.

Set new targets, set aside a regular time for testing and see the times-tables skills develop rapidly

Benefits:

This software is underpinned by an Integrated Learning System which save the teacher the following time and resources:

1. Marking Time -The questions are randomly generated, marked and gives the teacher more direct classroom time.
2. Rapid assessment feedback, informs both the child and the teacher of the areas of difficulties straight away. You need not send data away for feedback. It is instantaneous! The system manages the learning process, by marking the responses for each unit, provides verbal feedback on performance, bar graph feedback for each student and further gives the teacher an overall summary of the performance of all logged users.
3. Logging Progress - Individual and all logged User progress. These can be printed in various modes and by simply printing individual records the teacher has a summary of the class progress. The teacher does not have to export or import data from other packages.
4. Generating new questions - The system generates random questions and therefore there isn't the need to write out new questions and then photocopy the questions. Save on preparation time, paper and resources.
5. The use of a classroom assistant or the teachers value added direct teaching time, which was traditionally used to listen to the children "chant" times tables or mark and log their responses. The teacher now has more productive usage of classroom time.
6. Once Only Log-in of all the users. The Users are transferred year on year by simply changing the teachers code. The teacher does not have to log each student again.

The benefits to the process of classroom learning and administration:

  • 48 comprehensive modules that supports the National Curriculum and takes each student through from Year 1 to Year 6.
  • The software provides instant feedback, unlimited random questions, unlimited worksheets for every module, scores, bar graphs, level descriptors and an administration system that generates a comprehensive report of the attainments for each child in the school or class.
  • Unlimited worksheets with fresh random questions. This means the student can keep on practising on fresh new worksheets.
  • No photocopying, no administration. Save time and school resources.
  • The teacher is in control of a student's progression.
  • Once the students names have been entered, their names do not need to be re-entered again.
  • Differentaites the work of every pupil in the school.
  • The teacher can enter or delete names. Allows testing every single day through 4 methods and supported by unlimited worksheets.
  • As the cohort progresses, you do not need to re-enter the names. Simply change the teacchers name and the class list becomes available.
  • The software is highly robust and versatile and the whole school can be logged onto the system.
  • Student can view his/her progress through a bar chart that informs the pupil of the percentage score and the time taken to complete the exercise.
  • Teacher can gauge the class progress through the "All Users" page at any time.
  • Bronze, silver and gold certificates to ensure motivaton. This is a teacher controlled feature.
  • An award of Excellence certificate can also be printed if the student gains Gold awards for all the Times -Tables in a sub module.
  • The school can also take a strategic view of the progress of all students and identify groups of students having common areas of challenges.
  • Some schools are choosing then to move to higher levels of Times-Tables and go beyond the traditional 12 Times Tables.
  • Use the software, this year, next year and forever!

Case Study

How is the Software used at Rustington Primary?

At Rustington Primary School, the use of the computer is encouraged all day, and children in Jonathan Paines class, log onto the JellyJames software everyday. Jonathan has set a classroom system where at specific times, the first child on the register, works through the skills required at his/her level, gains feedback and the second child then logs on. By the end of the day, the whole class has had practice on the skills (Times-tables, Clock or Number Bonds). Further, the learning sequence built into the system, enables the pupil to know when to move onto the next skill which is set by the desired expectation that Jonathan has set for each of his pupil.
 
   
 
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